Night Scene

An environment scene i created in Unreal Engine 4. I used the trim texture technique from Sunset Overdrive by Insomniac Games to create all the assets in the scene.

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A majority of the assets uses the same master material. it allows for vertex paint with a procedural brushstroke to achieve a painterly feel. The color, roughness, metalness and normal map are decided per instance of the material. Only two textures were used for each instance. One for the normal/AO and one for color, roughness and metalness. In the end only tre master materials were used in the scene: one for glas, one for the text and logos and one for the rest of the assets.

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